Down the Ray-Tracing Rabbit Hole with NVIDIA Developer Tools

, NVIDIA
We'll explore different caveats you may encounter as you develop your game and run into some common graphics programming problems. We'll write and debug some shader code using Nsight Graphics, investigate a GPU crash using Nsight Aftermath, and profile a performance-critical workload using GPU Trace. In the end, you should have a better understanding of which tools you have at your disposal and the workflows you can adopt to make sure that your application is running best on NVIDIA GPUs.
活动: GTC Digital April
日期: April 2021
级别: 高级技术
行业: Gaming
话题: Graphics - Animation / VFX / Virtual Production
语言: 英语
所在地: