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Populating Virtual Worlds for Simulation and AI Training
, VP Marketing, Golaem
Whether they're used for entertainment or for simulation/AI training, our computer-generated worlds can't be empty anymore. They have to be populated with realistic characters, which involves a great deal of expertise to give creators and users a good experience and achieve great performances. We'll show how to use NVIDIA Omniverse as a platform to create, populate, and collaborate inside a populated 3D world, making the most of existing crowd character simulation technologies used in the media & entertainment industry.