Video Player is loading.
Current Time 0:00
Duration 0:00
Loaded: 0%
Stream Type LIVE
Remaining Time 0:00
 
1x
    • Chapters
    • descriptions off, selected
    • subtitles off, selected

      Populating Virtual Worlds for Simulation and AI Training

      , VP Marketing, Golaem
      Whether they're used for entertainment or for simulation/AI training, our computer-generated worlds can't be empty anymore. They have to be populated with realistic characters, which involves a great deal of expertise to give creators and users a good experience and achieve great performances. We'll show how to use NVIDIA Omniverse as a platform to create, populate, and collaborate inside a populated 3D world, making the most of existing crowd character simulation technologies used in the media & entertainment industry.
      活动: GTC Digital Spring
      日期: March 2022
      话题: 3D Design Collaboration
      行业: 汽车 / 运输
      级别: 初级技术
      语言: 英语
      所在地: