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A Primer on Materials for NVIDIA Omniverse
, Senior Software Product Manager MDL, NVIDIA
, Senior Product Manager, NVIDIA
Learn about the various ways you can create materials for rendering in NVIDIA Omniverse. We'll go over standard physically based rendering (PBR) workflows, cover the material graph editor in Omniverse-Create, and show how it can be used to go beyond basic PBR materials. The basis for material rendering with the RTX renderer in Omniverse is NVIDIA Material Definition Language (MDL). We'll show how tools like Substance Designer can be used to create advanced MDL content. Finally, we'll show how Omniverse connects to material systems like Vray materials in 3D Studio Max or to materials authored in MaterialX.
活动: GTC Digital Spring
日期: March 2022
级别: 初级技术
话题: Graphics - Production Rendering and Ray Tracing