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      Optimizing Game Performance, Featuring Overwatch

      , Blizzard
      , NVIDIA
      Frames per second isn’t the only metric to optimize for. In interactive games, players want the game to respond quickly to their inputs with as little latency as possible. In this talk, Seth Schneider (NVIDIA) and Ryan Greene (Blizzard) will provide a crash course on system latency covering: the basics of system latency, NVIDIA Reflex, and the Overwatch team’s approach to system latency optimization. If you are interested in a deep dive into system level performance, you’ve come to the right place.
      活动: GTC Digital April
      日期: April 2021
      行业: Gaming
      话题: Graphics - Animation / VFX / Virtual Production
      级别: 中级技术
      语言: 英语
      所在地: