Beginning of dialog window. Escape will cancel and close the window.
End of dialog window.
详情
字幕
The Omniverse RTX Renderer
, NVIDIA
The Omniverse RTX Renderer is a physically-based real-time ray-tracing renderer built on NVIDIA's RTX technology, Pixar's Universal Scene Description (USD), and NVIDIA's Material Definition Language (MDL). It provides two render modes supporting fully dynamic lighting (without any light baking) with thousands of lights, millions of objects, and the flexible MDL material representation. With these render modes it enables a variety of workflows not possible before, and it provides a reference rendering solution for USD-based content in Omniverse leveraging the power of NVIDIA GPUs with RTX. We'll describe how each of these render modes works and their user-visible feature sets. We'll also describe the extensibility mechanisms available in Omniverse to connect the RTX renderer to user-defined extensions.