Integrating the NVIDIA Material Definition Language in Your Application

, NVIDIA
, NVIDIA
The NVIDIA MDL SDK provides a rich toolset to integrate MDL in a wide range of renderers, from physically based ray tracing to real-time applications. In this tutorial-like session, we'll show how MDL materials and texturing functions can be compiled for OptiX/CUDA, DirectX, x86, and OpenGL target platforms. We'll also discuss how the MDL Distiller can be used to simplify MDL materials for use with real-time rendering solutions. Developers will learn about the available APIs and example code.
活动: GTC Digital March
日期: March 2020
话题: Graphics - Production Rendering / Ray Tracing
级别: 中级技术
行业: 媒体与娱乐
语言: 英语
话题: Design & Engineering, Frameworks (DL and non-DL) / Libraries / Runtimes, Graphics - Animation / VFX, Graphics - Real-Time Rendering and Ray Tracing, Programming Languages, Compilers & Tools, Scientific Visualization, Virtual Reality / Augmented Reality
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