This is a modal window.
Beginning of dialog window. Escape will cancel and close the window.
End of dialog window.
This video highlights the new import USD feature added to the Omniverse Unreal Connector and how it can be used in different workflows. We will be importing, re-importing and live editing USD files using Maya, Create and Machinima. We will also navigate how these assets integrate into Unreal’s native systems, including the materials editor, Nanite and collisions.