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This four-part tutorial will teach you tips and tricks on using Omniverse Physics. This series takes you through rigging and simulation of a simple desk lamp from preparing your source art for simulation, then setting up basics physics and colliders and finally setting up the joints.
In part 4, we'll go over how to add articulation and drives. We cover how to set up articulations that require us to break loops by excluding joints from each section. We then cover how to adjust setting like timesteps to dial in the solution and add some damping to joints and drives to help reach the desired simulation effect.
USD assets used in this tutorial are available here: