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This four-part tutorial will teach you tips and tricks on using Omniverse Physics. This series takes you through rigging and simulation of a simple desk lamp from preparing your source art for simulation, then setting up basics physics and colliders and finally setting up the joints.
In part 3, we go over the joint rigging workflow. We add joints between the different parts of the lamp, carefully aligning their center and axis. We cover tips on how to organize your file structure using Scopes and naming conventions.
USD assets used in this tutorial are available here: