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This four-part tutorial will teach you tips and tricks on using Omniverse Physics. This series takes you through rigging and simulation of a simple desk lamp from preparing your source art for simulation, then setting up basics physics and colliders, and finally setting up the joints.
In part 1 reviews basic tips and tricks on leveraging layers, setting up your geometry parenting and naming, and covering some important physics guidelines.
USD assets used in this tutorial are available here: