Deep Dive: One Click Animation Retargeting in Omniverse

, Principal Animation Engineer, NVIDIA
高度评价
Animation retargeting has been a challenge for many years while the demand of diverse characters and use cases are increasing tremendously outside of the traditional gaming industry, as in synthetic data generation or digital twin, for example. Downloading animations online is easy to do, and there is much research on generating those animations automatically, but applying them to a custom character can be challenging and requires a huge technical understanding of rig, skeleton, and animation. Also, there are very limited open options in the industry, and the quality ranges from low to high, with many knobs and tweaks required from users. We'll explain how we tackled this in the Omniverse while aiming for an easy-to-use feature. You'll learn and understand the core algorithm, the challenges, and various features to maximize the use of the system.
活动: GTC Digital Spring
日期: March 2022
行业: Game Development
话题: Graphics - Animation / VFX / Virtual Production
级别: 中级技术
语言: 英语
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