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Vulkan Ray-Tracing Tutorial
, NVIDIA
We'll provide useful examples and resources to make a basic integration of Vulkan ray tracing and traversal in an existing Vulkan raster sample. With the help of an existing online tutorial, we'll review the main steps of a simple ray tracer. From the location of SDKs and drivers to the debugging tools such as Nsight to set up the appropriate environment, we'll lay the foundation for the step-by-step addition and activation of ray tracing. We'll also cover specific topics related to ray tracing, such as any hit shader, intersection shader, reflections, animations, shader record, multiple hot shaders, callable shaders, and ray query.