Real-Time Path Tracing and Denoising in "Quake 2"

, NVIDIA
, Karlsruhe Institute of Technology

We will talk about Q2VKPT, the Vulkan-based renderer for Quake 2 that uses hardware accelerated path tracing and advanced spatiotemporal denoising. We will cover some of the implementation details, including things like importance sampling, lighting, materials, and the denoising filters. In addition, we will discuss the challenges of using a physically based renderer with the assets from a game released over two decades ago.
活动: GTC Silicon Valley
日期: March 2019
话题: Gaming and AI
行业: Other
语言: 英语
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