Real-Time Ray Tracing with NvRTX from a Technology Perspective

,  Distinguished Graphics Engineer, NVIDIA
The NVRTX family of branches bring enhanced ray tracing support to Unreal Engine 4. This session will discuss several challenges delevopers can encounter when working to deploy ray tracing in a game environment. The session then briefly delves into how NVIDIA has crafted solutions for these challenges within the context of a curated branch of UE4.
活动: Game Developers Conference (GDC)
日期: July 2021
行业: Gaming
话题: Gaming and AI
语言: 英语
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